![]() ![]() If that happens, you may want to try to switch to "Scaled GDI calls", that provide a much better graphic, but seem to bring some flickering in the menues. ![]() This seems to provide stable menues, though it may produce pixeled graphic. You'll notice that I'm currently testing with the game demo, that may account for some change in the results, though so far I saw that the demo and the full game behave quite the same.ĥ) The configuration I sent you has the DxWnd GDI flag set to "Emulated GDI context". But the game remains playable.ģ) I don't know exactly what you mean by loading splash.exe: is this path inserted in the "Launch" field (correct) or in the "Path" field (wrong)? You'd better always send me the exported configuration to allow me to replicate your testbes the best that I could.Ĥ) I'm sending again the dxwnd release plus exported file to be set in yoour pc. It's possible that unchecking it the graphic rendering is impacted (see next bullet)Ģ) For some reason that I can't understend, the graphic rendering of the menues seems to change for no apparent reason, sometimes is excellent, sometimes is not very good. They require to be notified, so the flag has to be unchecked. There is still quite a lot of things to understand and settle, but so far here is what I think I understood:ġ) The graphic setup menues ("Display mode" and "Display driver") don't work with the DxWnd "Do not notify the task switch" flag.
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